#Betting on #Gaming #Stocks #Podcast 14 – (OTC: $SGNI), (OTCQB: $WINR), (Nasdaq: $SLGG) (TSX-V: $LUCK.V)
Point Roberts WA,
Delta BC, April 5, 2021 Investorideas.com,
a global investor news source releases today’s edition of the Betting on Gaming Stocks Podcast ,
featuring gaming, casino and e-sports
stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and
leading experts.
Listen to the podcast:
https://www.investorideas.com/Audio/Podcasts/2021/040521-Gaming.mp3
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this in full at https://www.investorideas.com/news/2021/gaming-podcasts/04051SGNI-WINR-SLGG-LUCK.asp
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Transcript
In today’s episode
of Investorideas “Betting on Gaming Stocks” Podcast we look at a few public and
private company announcements.
StemGen (OTC:
SGNI), a leading broad automotive engineering and esports
technology company,
successfully completed its inaugural five-week D3eSports Cup
powered by StemGen virtual esports school program series. The educational
esports pilot program with Northeastern Pennsylvania Schools, consisted of 16
pre-qualified high school students testing teaching modules using motorsports
via real and virtual interactions.
The
D3eSports Cup powered by StemGen esports tournament series launched Tuesday,
Feb. 23 for five weeks with students, aged 13-18, with varied levels of esports
experience and academic aptitudes to assess the collection of a wide range of
methods and data to support the school curriculum for D3eSports educational
tournaments in the future.
“We are
very pleased with the outcome of our ‘D3eSports Cup powered by StemGen’ pilot
program with the Pennsylvania schools,” said Simon Dawson, president and chief
executive officer of StemGen. “The students/drivers were fantastic and offered
excellent input throughout the entire five-week tournament. This educational
program allowed us the opportunity to test different STEM teaching variables
through esports to further connect our virtual-to-real platform. I believe some
of our methods will help students look at driving on the road with a different
view after having seen what can happen on the track virtually. They also were
very excited to learn how adjustment to things like tire grip and the engine
can affect your on-track performance, expanding their STEM principles. We were
also excited about the input we received from them regarding our goal to help
students navigate a career path they are passionate about and future education
needs required being the exact route they wanted and desired. We will take much
of the knowledge we gained from this tournament to further write our curriculum
for future educational esports tournaments for schools, both high schools and
universities.”
“The
D3eSports Cup pilot program we participated in was one of the most exciting
things I’ve done,” said ‘MikeyBlueEyes’, the 18-year-old tournament winning
student from the pilot program. “And to win the five-week tournament made me
really proud. The opportunity to race with other students my age was fun,
competitive and I really liked everyone’s enthusiasm for the tournament. I
pretty much enjoyed every part of the tournament.
“The
competition among the students was fantastic. Everyone put in their best
effort, tried to beat each other, which was fun, and I loved putting in a lot
of time practicing and making sure my car was fast. I also enjoyed sharing with
the other students to make sure we all knew how to handle the track on race day
and when it mattered the most. I felt the most important thing we learned is
how competitors prepare in advance for a race, not just in esports but in the
real world as well. Everyone put a lot of work and passion into their cars and
preparation and it showed. Everything about this experience really motivated me
and I can’t wait to see what I can do in the future.”
Simplicity Esports and Gaming Company (OTCQB:WINR)
announced that it has acquired the assets of a gaming center
previously owned by a PLAYlive Nation franchisee in Vancouver, WA. The location
was originally opened in 2013 and has a database of over 17,000 unique customers.
The Vancouver gaming center is expected to reopen in mid April.
Roman
Franklin, CEO of Simplicity Esports, stated, “The Vancouver location is our
fourteenth corporate owned gaming center and eighth on the West Coast. We plan
to continue with strategic gaming center acquisitions as well as construction
of new locations throughout 2021.
The
disruptions in the commercial real estate market, due to COVID-19 lockdowns
have created an amazing opportunity to partner with landlords that are
enthusiastic about our esports gaming centers being an experiential draw to
increase foot traffic for their malls. I expect Vancouver and our other
corporate gaming centers with percentage rent leases to be profitable within
the first 30 days of operating at full capacity.”
Last
week Simplicity Esports also announced multiple deals including a sponsorship
and sublicensing agreement with
its Brazilian subsidiary, Flamengo Esports totaling $200,000
USD.
Super League Gaming (Nasdaq:
SLGG), a global leader in competitive video gaming and
esports entertainment for everyday players, announced an
exciting level of audience enthusiasm for the company’s amateur and semi-pro
tournament series, Super League Arena. With three events so far in 2021, Super
League Arena live broadcasts and on-demand video content have generated more
than 10 million total minutes – more than 180,000 hours – watched, including
more than 40 million views across major platforms including Twitch, YouTube,
TikTok, Instagram, and Twitter.
Super
League Arena’s monthly events have featured Valorant, League of Legends, and
Apex Legends, with players having competed for $30,000 in prize money,
including donations to worthy non-profit organizations such as Black Girls Code
and California Breast Cancer Research Program, as chosen by the winners of the
Galentine’s Games. Average minutes watched of the live broadcasts peaked at 35
minutes for the Valorant competition.
“Anyone
who is still questioning the power of esports is beyond out of touch,” says
Matt Edelman, Chief Commercial Officer of Super League Gaming. “When amateur
events and the personal stories of athletes aspiring to break through to the
next competitive level generate this level of audience interest, you know
you’re in a growth market. We’re energized by the initial success of Super
League Arena and thrilled for it to expand as a showcase for talented players.”
All
Super League Arena events leverage the company’s fully-remote live production
system within Virtualis Studios, which captures and showcases all of the
exciting gameplay action while players, on-camera talent, and every member of
the production crew remain safely at home.
Real Luck Group Ltd. (TSX-V:
LUCK) and its subsidiary companies doing business as
"Luckbox", an award-winning provider of legal, real-money esports and
sports betting, announced that it has received approval to trade on the OTCQB
Venture Market.
Effective
today, April 5, 2021 market open, the Company's common shares will trade under
symbol "LUKEF"
on the OTCQB. Real Luck Group's commons shares will continue trading on the TSX
Venture Exchange under the symbol "LUCK" (as before)
Real
Luck Group Chief Financial Officer Ran Kaspi said: "Our new listing gives
us greater visibility and exposure to a broader investment community at what is
an exciting time for esports and sports wagering in North America.
"We
look forward to engaging with an increasing base of U.S. and international
investors and sharing the Luckbox story with them."
The
OTCQB is a venture market for early stage and developing U.S. and international
companies that are current in their reporting and undergo an annual
verification and management certification process.
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