Betting
on #Gaming #Stocks #Podcast 13 - News from (CSE: $BETS.C) (OTC: $BLITF),
(OTCQB: $WINR), (CSE: $EPY.C) (OTC: $EPYFF), (NASDAQ: $MSGM), (CSE: $GSQ.C)
Point Roberts WA,
Delta BC, March 25, 2021 Investorideas.com, a global investor
news source releases today’s edition of the Betting on Gaming Stocks Podcast , featuring gaming, casino
and e-sports stock news from TSX, TSXV,
CSE, ASX, NASDAQ, NYSE companies plus
interviews with CEO's and leading experts.
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Transcript
In today’s episode
of Investorideas “Betting on Gaming Stocks” Podcast we look at a few public and
private company announcements.
Interactive Games Technologies Inc (CSE: BETS) (OTC: BLITF) announced the rebrand and launch of its
recently acquired skill-based fantasy gaming product, BLITZPOOLS, is exceeding
expectations. With a soft launch March 1st and official launch March 8th
BLITZPOOLS is already over 150,000 new registrations and expects to close the
month with over 250,000 new players. It is clear the industry leading product
and brand positioning is resonating with the Indian fantasy gaming audience.
The
launch of BLITZPOOLS, already one of India’s fastest-growing skill-based
fantasy sports platforms, included the signing of cricket stars Ishan Kishan,
Rahul Chahar, Shreyas Gopal and Wriddhiman Saha as ambassadors. IGT.BET and
BLITZPOOLS could not be happier with the impact these professionals have
already made and are excited for what the future holds. The engagement and
activation of each star’s respective fan base has been exceptional. Planning
for further and increased player interaction is already underway.
The
launch of BLITZPOOLS also included the engagement of several celebrities and
influencers in India including but not limited to Sunny Leone, Urvashi Rautela,
Natasia Stankovic and Mouni Roy. With a total audience in excess of 215
million, these partnerships have been a huge success. The business has seen its
pools with partners fill up in record time, a testament to the market appetite
to play in pools with aspirational personalities combined with the opportunity
to win industry leading cash and prizes for the most skilled fantasy gamers.
Simplicity Esports and Gaming Company (OTCQB:WINR), announced that it has acquired the assets of
an esports gaming center across the street from California State University,
Fullerton campus. The location is in a mixed use building with street level
being commercial space and the above floors as rental apartment housing for
students.
Roman
Franklin, President of Simplicity Esports, stated, “I am thrilled to announce
the acquisition of our 13th corporate owned esports gaming center. This
location will serve the student body and surrounding neighborhood of Cal State
Fullerton. As the state of California continues to increase vaccinations and
relax restrictions, I believe these gaming centers will be some of our
strongest performing gaming centers in the country. In 2019, Fullerton combined
with the other previously announced acquisitions generated over $2.7 million in
revenue.”
This
location is the third corporate owned gaming center in California for
Simplicity Esports. The other two locations were allowed to reopen their gaming
stations this week, for the first time since COVID-19 restrictions were enacted
almost a year ago. The Fullerton location is expected to reopen in April.
Simplicity Esports is also in the process
of designing, minting, and selling non-fungible tokens (NFTs) for the esports
and gaming industries. Simplicity Esports also owns and operates 12 and is the
franchisor for more than 20 Esports Gaming Centers providing the public an
opportunity to experience gaming and esports in a social setting, regardless of
skill or experience.
ePlay
Digital Inc. (CSE:EPY) (OTC:EPYFF) announced the launch of the company’s NFT
(Non-Fungible Token) Platform at the March 25, 2021 eSports Investor Day event.
ePlay’s eSports NFT Platform brings Styles, Scenes and Rewards from, and
to, games as collectibles tied to a blockchain -- a digital ledger similar to
the blockchains used for digital currencies such as bitcoin. The eSports NFT Platform is interoperable
with ePlay’s in-app marketplaces, leading NFT Marketplaces, and ePlay’s 10+ worlds
and games including Big Shot Basketball, Howie Go Viral, and other titles. The eSports NFT Platform includes a Software
Developers Kit (SDK) that helps artists, partners, gamers, and game developers
create, export, and import NFT collectibles to, and from, NFT marketplaces.
ePlay's Augmented Reality, 3D, and
immersive fitness, sports, eSports, and entertainment games and apps offer
phenomenal live experiences that are celebrity-driven, valuable, precious, and
unique. ePlay turns in-app experiences and marketplaces into NFT marketplaces
and experiences with its eSports NFT
platform.
“ePlay games are super competitive - down
to the viral droplet in Howie Go Viral
and down to the inch in our upcoming fitness app,” says Trevor Doerksen, CEO of
ePlay Digital. “Users tap, swipe, and move their feet, negotiate virtual
worlds, advance levels, purchase premium digital items, and, now, bid on
limited edition NFT art, wearables, worlds, gear, props, leaderboards, rewards,
and highlights all viewable in 3D and augmented reality within various game
worlds, NFT marketplaces, and beyond.”
New partners will be announced for the
ePlay NFT Platform offering premium and limited edition NFT collectibles as
details are finalized. NFTs are a blockchain innovation that allow digital and
physical objects and art to be bought and sold. Recent high profile
transactions include the artist Beeple selling digital artwork for $69 million,
NBA Top Shots asset sold for $230 million, and NFL Football player Robert
Gronkowski drives $1.8 million in digital trading cards.
Motorsport
Games Inc. (NASDAQ: MSGM), leading racing game developer,
publisher and esports ecosystem provider of official motorsport racing series
throughout the world, announced it has entered a binding term
sheet to acquire Digital Tales USA LLC, the mobile game developer that creates
official mobile games for the FIM Superbike World Championship (WorldSBK). This
acquisition would expand and continue to diversify Motorsport Games’
development expertise, particularly in the mobile sector, while also
introducing two-wheel racing to its product portfolio.
“The planned addition of the Digital
Tales team to the Motorsport Games family is the latest step in our ambitious
strategy and commitment to make Motorsport Games a leader in the virtual racing
world, both by enhancing our mobile games and adding motorbike racing to our
offerings,” commented Dmitry Kozko, CEO of Motorsport Games. “Our best-in-class
gaming experience for racing fans continues to deepen as Motorsport Games
forges ahead towards accomplishing new milestones for games and live events.
Expansion of our mobile product portfolio is essential to us scaling to a
broader mobile gaming market which reaches nearly 2.6B players around the
world.”
The proposed addition of the Digital
Tales team, along with its SBK Official Mobile Game franchise, would complement
Motorsport Games’ existing roster of racing game licenses, including NASCAR, 24
Hours of Le Mans and the British Touring Car Championship.
“We are delighted to join the Motorsport
Games family and help further enhance our new SBK Official Mobile Game for our
fans across the world,” said Giovanni Bazzoni, President of Digital Tales USA
LLC. “Through both our previous work on the SBK Official Mobile Game, our
forthcoming collaboration with Motorsport Games and our shared passion for
racing, this deal will allow us to keep building the flagship two-wheel racing
product for the sim racing community.”
As part of the company’s larger strategic
growth plan, the pending acquisition of Digital Tales follows the recent
completion of Motorsport Games’ KartKraft purchase from Black Delta and the
signing of a binding term sheet to acquire Studio397 BV and its industry
leading rFactor 2 racing simulation platform. Collectively, these swift
acquisitions are expected to further solidify Motorsport Games’ unrivaled
presence across all disciplines of global motorsports and its goal to become
the premier racing entertainment company of the future. Following its recent
IPO, Motorsport Games intends to become the industry standard for virtual
racing.
Motorsport Games’ commitment to expand
its entertainment capabilities and virtual event offerings was also exemplified
through its recently launched online destination Traxion which serves as an
entertainment hub for virtual racing where users can access the latest news and
reviews on global games and esports content for the entire industry. Traxion
also doubles as a platform for community, encouraging users to learn, interact
and connect with the games they love as well as others who share the same
passion for racing. With competitive esports and a growing calendar of live
events, such as the record-breaking and iconic 24 Hours of Le Mans Virtual race
(2020 event had 22.8M linear television and OTT views, 48.9M+ social
impressions), Motorsport Games is upending the esports status quo to build the
racing entertainment company of the future.
Through these strategic acquisitions, launches
and partnerships (including, when completed, the acquisitions of Digital Tales,
Studio397 BV and its rFactor 2), Motorsport Games is cultivating the widest
range of motorsport gaming entertainment available across any discipline,
bringing the best developers and industry technology anywhere in-house and
crafting unmatched virtual experiences and esports. Under the company’s
umbrella, Motorsport Games now will offer the premier karting experience
available (KartKraft) and expects to offer the team behind the best-in-class
racing simulation platform (Studio397/rFactor 2) and the mobile leaders in
two-wheel racing (Digital Tales). Motorsport Games is also the home of
industry-wide racing news (Traxion) and the exclusive rights to one third of
the Triple Crown of Motorsport (24 Hours of Le Mans). Motorsport Games’ global
footprint continues to expand, with a presence in markets such as the United
States, Europe and Australia. With future games, events and product launches on
the horizon, as well as continued progress in constructing an excellent team of
racing game experts, Motorsport Games intends to be perfectly positioned to
become the leader in the world of virtual racing.
GameSquare
Esports Inc. (CSE: GSQ), an international gaming and
esports company, announced that the Gaming Community Network
(“GCN”) has signed an agreement with Van Wagner to provide production and
promotional campaign services for a multi-tournament collegiate series. Van
Wagner’s Collegiate Services Division is a leading multimedia rights holder
focused on sponsorship and media sales for college athletic departments and
NCAA conferences. There will be three tournaments in 2021 that will include
qualifying tournaments for each of Van Wagner’s 10 NCAA conference partners
culminating with the top teams from each conference competing for the overall
event championship.
“Esports is a form of competition that is
highly entertaining and incredibly engaging,” said Justin Kenna, CEO of
GameSquare. “The opportunity to work with Van Wagner, an industry leader in
sports and entertainment, is exciting and speaks to the forward thinking of our
clients. Further, this contract is a testament to the quality of professionals
at GCN and, in my view, this agreement with an industry leader is clear
evidence that GCN can deliver significant revenue by providing world-class
service to top companies. I am looking forward to more announcements as GCN
converts their substantial pipeline into meaningful sales.”
“We are extremely pleased to partner with
GCN to produce these tournaments,” added Mark Donley, Senior Vice President at
Van Wagner. “GCN’s reputation for outstanding work is well known and they have
a well-connected team of professionals that deliver top-calibre events and
promotions. We continue to be bullish on esports as a valuable vertical for our
NCAA conference partnerships. This agreement with GCN will allow us to jointly
build equity in this series as well as continue our ongoing efforts to create
new platforms for our collegiate partners to generate revenue streams and
engage its constituents through new mediums. We look forward to working with
senior leadership and the entire team at GCN to deliver a top-notch series of
esports tournaments for our NCAA conference partners and corporate clients.”
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