#Betting
on #Gaming #Stocks #Podcast 12 - News from (TSXV: $TGS.V) (Nasdaq: $SLGG)
(TSXV: $PXI.V) (CSE: $EPY.C) (OTC: $EPYFF)
Point Roberts WA,
Delta BC, March 17, 2021 Investorideas.com,
a global investor news source releases today’s edition of the Betting on Gaming Stocks Podcast ,
featuring gaming, casino and e-sports
stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and
leading experts.
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Transcript
In today’s episode
of Investorideas “Betting on Gaming Stocks” Podcast we look at a few public and
private company announcements.
TGS
Esports Inc. (TSXV: TGS) announced that it has entered into a strategic
partnership with FansUnite Entertainment
Inc. (CSE: FANS) (OTCQB: FUNFF), to launch live esports tournaments
prediction games.
TGS partners with organizations and
brands to build and grow their esports communities via tournaments, broadcast
production and events. Through the partnership, FansUnite will incorporate its
technology solutions into TGS events to establish a new prediction platform
where live audience predictions can be placed on multiple outcomes within every
white-label esports event run by TGS. Viewers can make live predictions during
TGS events for which they can win prizes if their selections are correct.
Esports revenue in 2020 was over $1
billion[1], excluding revenues from betting. TGS has built white-label esports
experiences for over 15 brands, interacting with over 200,000 gamers and by
offering prediction games, TGS is able to increase the level of engagement
between fans and brands.
Additionally, the prediction games from
the platform will be featured on TGS' Pepper Esports platform which will enable
all tournament organizers to offer predictions and rivalry challenges in their
tournaments to their viewers.
"Live predictions is a feature our
brand partners have been asking us to implement for a long time." said
Spiro Khouri, CEO of TGS Esports Inc. "By implementing FansUnite's
technology into our esports events TGS is able to increase the level of
engagement between fans and brands."
"The partnership with TGS Esports
brings forth a new platform that will enable us to capture new opportunities
within the fast-growing esports market," said Scott Burton, CEO of
FansUnite.
"TGS collaborates with numerous
esports event organizers who have a large following of enthusiastic esports
gamers who like to participate in their events. Our online betting solutions
coupled with TGS esports platform will enable us to attract a new and widening
audience from these events."
Super
League Gaming (Nasdaq: SLGG), a global leader in competitive video
gaming and esports entertainment for everyday players, announced the continuation of their existing
partnership with Topgolf Entertainment
Group to broadcast a series of exciting World
Golf Tour by Topgolf (WGT) competitive events. These events, streamed live
across digital platforms, bring together avid golf fans, celebrities and
professional athletes—connecting everyone through their love for the game of
golf.
Since the Fall of 2019, Super League has
produced the monthly WGT Live Series broadcasts,
providing the Topgolf experience to fans no matter where in the world they are
located. The live streams, powered by Super League, have seen wide-ranging
success and continue to garner a global audience of viewers throughout 107
countries, with 82% of viewers between the ages of 18 and 44. The success of
the WGT Live Series has spawned
multiple special WGT competitions supported by a wide variety of world class
brand partners, with accompanying broadcasts also produced by Super League.
WGT has experienced explosive growth in
engagement in 2020, with the game now available on new platforms, such as
Steam, and having been downloaded by more than 28 million players worldwide.
The elevated level of gameplay has inspired Topgolf to an increased commitment
to original content creation centered around what fans and gamers alike are
craving – more competitive golf, including when gameplay is online.
“Topgolf continues to be one of Super
League’s most important and exciting partners,” said Matt Edelman, Chief
Commercial Officer at Super League Gaming. “We have a shared belief in
celebrating play through fun, accessible, competitive experiences that are
brought to life through premium content. WGT
Live Series is a perfect example, having become one of the premiere live
event broadcast series in virtual golf worldwide.”
The WGT
Live Series is broadcast by Super League’s proprietary, fully-remote video
production division, Virtualis Studios, which enables all WGT players, hosts
and guests, and members of the Super League production crew to remain
comfortably and safely at home. Each event features multiple live streams of
gameplay, often captured from players in several countries simultaneously,
commentary and play-by-play action from on-camera hosts, live leaderboards,
custom motion graphics, shot close-ups, and course flyovers that provide every
desirable angle for viewers.
“Super League has helped elevate WGT
broadcasts to a new level of professionalism and quality,” said Director of
Marketing, Ashley Groth. “Extending our partnership into 2021 will bring even
more opportunities to showcase the great skill and spirit of WGT players while
also producing engaging content for our fans, customers, and partners.”
Planet
Ventures Inc. (TSX-V: PXI) announced that it is reviewing and planning a
spin-out transaction whereby the shares of its wholly owned subsidiary 1261489
B.C. Ltd., to be renamed 1st Eleven Esports Limited, will be
distributed pro-rata to the shareholders of Planet, by way of a
dividend-in-kind. The Spin-Out Transaction is expected to complete during the
second quarter of 2021 and will be subject to approval of the listing of the 1st
Eleven common shares on the Canadian Securities Exchange.
The Spin-Out Transaction will create 1st
Eleven as an independent public company. 1st Eleven will initially
be focused on Esports and eGaming.
1st11’s focus is to maximise
on the exciting opportunities and capitalise on the increasing demand for live
content in Esports, by offering live events with a unique athlete experience
and gamer programming.
1st11’s unique business model
combines the passion for football (soccer) and Esports with innovative gamer
technology and provides exclusive access to international athletes and football
stars. 1st11 will be the first sports media company to produce and
manage Esports teams made up entirely of professional athletes and football
players, who will play against, participate and engage with football fans and
gamers as part of a unique and exciting gaming experience.
1st11’s proprietary online
platform will ultimately provide subscribers with a gamer hub, dedicated to
gamers and sports fans who want a new, live, and competitive Esports
experience. 1st11 will provide professional events, news, gamer
programs, and live media partner information. 1st11’s game platform
offers players multiple game options, via syndicated and collective
peer-to-peer group play.
Brazil alone boasts a significant and
substantial gamer base, having in excess of 75.7 million gamers, the third
largest Esports fan base in the world and 7.6 million Brazilians watching
professional content more than once per month (source: Newzoo). It is estimated
that the Esports market could reach $1.8 billion to as high as $3.2 billion in
revenue by 2022 (source: Newzoo).
“This is a monumental step towards giving
Planet shareholders the value they deserve,” says Zula Kropivnitski, CFO of
Planet Ventures Inc. “With both the Esports and eGaming industries raising
billions of dollars over the last year, we felt that the best way to unlock the
true value of 1st11 is to have it as a stand-alone company. Since
our acquisition of 1st11, Peter Glancy, Flavio Maria and their team
have consistently exceeded our expectations and have paved the way for 1st11
to become one of the top eGaming platforms in the world. Through several
accretive acquisitions and investments, 1st11 is quickly becoming a
well-known Esports platform and brand in the UK and South America and we are
extremely excited to continue to support their efforts as we work to unlock its
true value.”
ePlay
Digital Inc. (CSE:EPY) (OTC:EPYFF) announced the launch of marketing activities for
ePlay products and investors. Recently, a new strategic partnership leveraging
the partners’ eSports intellectual property, networks, and expertise was
announced with ThreeD Capital. The company has also previously announced the
release of the ePlay ES (eSports) series of Skillz games with Skillz. The
partnership is already leading to new sports and eSports titles, new marketing
partnerships, and new revenue streams. Later this month, ePlay CEO, Trevor
Doerksen, will present at the March 25th eSports Investor Day event.
The MNP and Amuka eSports Ideas That Move Capital eSports Investor
Day takes place online on March 25, 2021. Registration for the online event
is now open.
“We are seeing ample opportunity for
collaboration and new businesses in the eSports space,” said Reece Highland, a
Partner at MNP. “Together with Amuka eSports, we have planned this event with
the goal to bring together leaders in eSports and demonstrate why this sector
is growing so quickly and how investors can get involved.”
“Driving to revenue in eSports can take
several routes,” says Trevor Doerksen, CEO of ePlay Digital. “ePlay’s approach
to revenue includes cash and real-world rewards based on their performance in
casual mobile games, fitness challenges, and sports and eSports prediction
games.”
ESE
Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF) announced that it has launched Virtual Pitstop, a
new business unit dedicated to simulation racing. Virtual Pitstop will provide
technology for video game developers, racing fans, and gamers to engage in
motorsport related esports across the globe.
Some of the highlights of the Virtual
Pitstop will include the following:
●
Precise
design of cars and tracks using 3D laser scanning technology.
●
Development
of 3D models of real-life racetracks, which can be implemented into video
games.
●
Development
of virtual reality (VR) and augmented reality (AR) content.
●
Research
and development into non-fungible tokens (NFTs) applied to sim racing.
●
Creation
of animations, skins, visualizations for promotional or architectural purposes.
●
Organization
and execution of international digital motorsport events.
The business unit will build on ESE’s
existing client base and generate new revenue streams, and the Company is
confident it will secure ESE’s position as one of the leading esports companies
in the sim racing space.
Sim racing is one of the fastest growing
esports and has been supported by the International Automobile Federation (FIA)
for over two years. FIA reinforces sim racing by endorsing esports
competitions, cooperating with game publishers and encouraging local
organisations to explore the esports side of racing. A ground-breaking decision
was made by FIA to officially recognize digital racing as one of the
disciplines in which the Federation’s members can run virtual tournaments of
the country’s Championship, under the formal name of Digital Motorsport.
Konrad Wasiela, CEO of ESE commented, “We
are excited to announce the expansion of our digital Motorsport business with
the launch of the Virtual Pitstop brand. Our past successful partnerships and
business collaborations with Porsche, Kia, and Orlen are just the beginning.
With overwhelming positive feedback from our clients, we have decided to double
down on technology and to scale this business unit significantly in 2021. We
see a significant opportunity to implement fast growing technology and monetization
via AR/VR, NFTs, skins, and more. The digital motorsport sector continues to
grow around the world, and we are thrilled to be a become a key part of that
growth.”
“Professional drivers have been using
racing simulators in their training routine for a long time. Now, esports has
become a discipline in the Polish Automobile and Motorcycle Federation. We are
thrilled to be able to cooperate with a top esports company such as ESE that
was a vital part in the very first edition of Polish Digital Motorsport Championship
sponsored by automotive legend, Porsche,” says MichaĆ Sikora, the President of
Polish Automobile and Motorcycle Federation.
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