Betting
on #Gaming #Stocks #Podcast 7 -News from (TSXV: $ESE.V) (OTCQB: $ENTEF), (CSE: $GSQ.C),
(Nasdaq: $SLGG) and (TSXV: $TGS.V)
Point Roberts WA,
Delta BC, January 12, 2020 Investorideas.com,
a global investor news source releases today’s edition of the Betting on Gaming Stocks Podcast ,
featuring gaming, casino and e-sports
stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and
leading experts.
News
from ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF), GameSquare Esports Inc. (CSE: GSQ), Super League Gaming (Nasdaq: SLGG) and TGS Esports Inc. (TSXV: TGS)
Listen to the podcast:
https://www.investorideas.com/Audio/Podcasts/2021/011221-Gaming.mp3
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this in full at https://www.investorideas.com/news/2021/gaming-podcasts/01121ESE-ENTEF-GSQ-SLGG-TGS.asp
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Transcript
In today’s episode of Investorideas
“Betting on Gaming Stocks” Podcast we look at a few public company
announcements.
GameSquare Esports Inc. (CSE:
GSQ),
a Canadian gaming and esports company, announced
additional
details on the proposed combination of GameSquare and Reciprocity Corp., a privately held gaming and esports company
headquartered in Toronto, Canada. Reciprocity is an established gaming and
esports brand with assets in the United States of America, Asia and Latin
America, three of the largest and fastest growing global markets. The
Transaction, if completed, is anticipated to provide expanded access to
important gaming and esports markets by complementing GameSquare’s operations
in Europe through the Company’s subsidiary, Code Red Inc., The Authentic Esports Agency, with the Gaming Community Network
(“GCN”), based in Los Angeles. As further described in a press release dated
November 25, 2020, the combination of GameSquare and Reciprocity is expected to
significantly increase the revenue profile of the combined entity and to result
in a high growth company that generates positive EBITDA in the twelve months
following closing. Please see the Company’s press release dated January 4, 2021
for more information about the arrangement agreement that was entered into in
connection with the Transaction, which is available on the Company’s profiles
at www.sedar.com and www.theCSE.com.
The
closing of the Transaction is subject to the satisfaction of customary
conditions precedent, including, inter
alia, applicable shareholder and regulatory approvals, including a final
court order of the Ontario Superior Court of Justice (Commercial List), and
other closing conditions customarily found in business combinations similar to
the Transaction. Closing is expected to occur in March 2021.
“I look
forward to bringing Reciprocity and its outstanding gaming and esports assets
under the GameSquare umbrella,” said Kevin Wright, CEO of GameSquare. “The team
in Los Angeles is experienced, hungry, and motivated to grow GCN as a
full-service marketing and media group. GCN has shown that it can bridge the
gap between gaming communities and global brands seeking to reach the lucrative
esports demographic. We strongly believe that businesses authentically
connecting global brands to gaming and esports enthusiasts are well positioned
for meaningful growth as the industry sees increasing marketing spend diverted
towards this important new form of entertainment. GCN and Reciprocity’s teams
in Asia and Latin America are great additions to our platform as we build a
leading international gaming and esports organization.”
“GameSquare
and Reciprocity makes strategic sense for a number of reasons, including an
immediate gain in scale and expansion of the organization’s footprint to the
largest and most important gaming and esports markets,” added David Fawcett,
CEO of Reciprocity. “I believe that we have an opportunity to accelerate
organic growth while achieving positive EBITDA, which is unique within the
gaming and esports industry. The sales pipeline at GCN is robust and gives me a
high degree of confidence that Reciprocity can achieve each of the earn-out
targets and grow into a business with meaningful market share in a
multi-billion dollar industry. Further, I believe that the combination of the
two businesses will further enhance the Company’s profile and help to attract
top tier clients and talent to GCN, Code Red and to GameSquare.”
The
Transaction rationale includes:
● High
revenue growth. Code Red and Reciprocity have shown strong revenue growth as
esports engagement and viewership has increased. Based on current performance
and its strong sales pipeline, Reciprocity management expects to receive the
full earn out payment.
● Positive
EBITDA generation. Management at GameSquare and Reciprocity are focused on generating
positive EBITDA while rapidly growing sales. Management believes that this is a
unique and differentiated strategy within the esports industry which can
contribute to generating significant shareholder value.
● Achieving
meaningful scale. The Company is working to achieve meaningful financial growth
in the near term and long term. Reciprocity management expects to receive its
full earn out payment which positions the Company favourably from a financial
perspective. Management of both companies believe that scale, rapid sales
growth, and profitability supplemented by growth through acquisitions are
necessary for long-term success in the esports industry.
● Access
to the largest and fastest growing gaming and esports markets. GCN is
headquartered in Los Angeles, providing access to the highly lucrative US
market. Reciprocity and GCN have built relationships with household brands and
Fortune 500 companies. Entry to the US market is expected to represent a
positive milestone for GameSquare. Further, Reciprocity’s ownership in esports
organizations based in Asia and Latin America is anticipated to provide the
Company with a foothold in two of the largest and fastest growing gaming and
esports markets.
● Revenue
synergies through cross-selling. Following completion of the proposed
Transaction, GameSquare will seek to strengthen relationships with global
brands through its subsidiaries based in the US and UK. It is expected that
Code Red and GCN will benefit from cross selling opportunities across the
network. Customer overlap between the two companies is estimated at less than
5%, presenting a significant opportunity for synergistic revenue growth.
● Outstanding
platform for organic growth and future acquisitions. The combination of
GameSquare and Reciprocity positions the Company to rapidly grow sales
organically and to become a leading acquirer of choice within esports. The
improved financial profile and enhanced public profile is helping to expand the
sales and acquisition pipeline and is attracting attention from leading esports
professionals. The Company believes that its assets form an outstanding
platform for organic growth and for accretive M&A as management targets
high growth and profitability which is unique within gaming and esports.
● Experienced
management and alignment with shareholders. Reciprocity has a strong leadership
team throughout its organization. GCN is led by experienced professionals with
senior management experience at leading companies including Time Inc, Red Bull,
Amazon / Twitch, Fox Sports, UFC, and Learfield Sports. Following completion of
the proposed Transaction, Reciprocity shareholders will be well aligned with
ownership of approximately 40% of GameSquare on a fully diluted pro-forma
basis. Management of Reciprocity, through the earn out provisions and
compensation based upon financial performance, will be aligned with
shareholders of GameSquare.
Super League Gaming (Nasdaq:
SLGG), a global leader in competitive video gaming and
esports entertainment for everyday players, announced the
exciting success of its most recent youth-focused initiative Winter
Wonderland, built entirely in Minehut, Super League’s Minecraft
community.
The Winter
Wonderland program, which ran from December 18, 2020 until January 6,
2021, offered Minecraft players a fun-filled snow-covered landscape, complete
with holiday-themed structures and a Play Your Way Parkour course, which was
supported by Logitech G. The in-game event received more than 8.6 million
joins. Throughout just 21 days, gamers spent 165,886 hours within the program, which is the equivalent to 6,912 days or almost 19 years. In addition, the event saw a nearly 45% lift in
in-game chat messages within the first 24 hours it was live.
“Super
League’s focus on providing fun and engaging in-game experiences for young
players has been insanely successful,” says Matt Edelman, Chief Commercial
Officer of Super League Gaming. “Winter Wonderland’s participation levels were
awesome, and only the beginning of what we expect to see in 2021. We have
multiple exciting new adventures planned within Minehut for young fans to enjoy
that also will continue to offer compelling activation opportunities for our
partners.”
TGS Esports Inc. (TSXV:
TGS)
announced the
Calrissian Cup, a $15,000 prize pool Star Wars Squadrons esports event, in
partnership with Aces 5 and Crimson Wings. The $15,000 prize pool is the
largest ever offered for a Star Wars Squadron series.
The
series will feature monthly events broadcast live on Twitch with the grand
finale in October 2021. By holding the Calrissian Cup, the first major Star
Wars Squadron esports series, TGS lays the foundation for the game and also
becomes the standard esports platform for anyone looking to compete.
The events
will be held on the following dates:
●
Jan 16th & 17th - Community Tournament
feat. $400 Prize Pool
●
Feb 27th & 28th - Winter Open
Tournament feat. $2000 Prize Pool
●
March 20th & 21st - Community
Tournament feat. $400 Prize Pool
●
April 17th & 18th - Spring Open
Tournament feat. $2000 Prize Pool
●
May 15th & 16th - Community Tournament
feat. $400 Prize Pool
●
June 12th & 13th - Community Tournament
feat. $400 Prize Pool
●
July 17th & 18th - Summer Open
Tournament feat. $2000 Prize Pool
●
August 14th & 15th - Community
Tournament feat. $400 Prize Pool
●
Sept 18th & 19th - Fall Open Tournament
feat. $2000 Prize Pool
●
October 2nd & 3rd – Championship feat.
$5000 Prize Pool
The
winners of the Winter, Spring, Summer, and Fall Open Tournaments will
automatically qualify for the Championship. The remaining eight spots in the
Championship will be made up of the teams that accumulate the most points
during the entire series. Points are up for grabs at each monthly event.
Registration is open now and can be found at www.thegamingstadium.com. All
events will be broadcast live on Twitch.
"The
recent updates to Squadrons allowing for custom matchmaking and spectating have
made it easier than ever to put on events. There is no true competitive scene
for this title which is why we see this as such a massive opportunity to make
the Calrissian Cup the global standard for Star Wars Squadrons esports."
said Spiro Khouri, CEO of TGS. "Star Wars is such a big part of many
peoples lives, including mine, and to now bring a competitive esports element
to this community is something we are very excited for."
"When
we set out to build the Calrissian Cup we had big goals. We partnered with all
of the Squadrons communities and laid a great foundation." said Ezra
Kille, Management, Aces 5. "Having now connected with TGS we can bring
this event to life in a bigger way than we ever imagined. The prize pool we are
offering is amazing and we cannot wait to get our first event off the
ground!"
ESE Entertainment Inc. (TSXV:
ESE)
(OTCQB:
ENTEF) announced that,
effective January 1, 2021, Actina - a leading gaming hardware brand – has
announced they will be sponsoring K1CK esports for the 2021 season. The League
of Legends K1CK team Competes in Ultraliga, a Riot Games licensed league that
is broadcasted on national TV in Poland on the Polsat Games Channel.
After a
breakthrough year in 2020, K1CK looks to repeat as Ultraliga Champions in 2021.
K1CK was also able to advance to the European Masters final in 2020. The team
is determined to return to the European Masters final in 2021.
"Since
joining the Ultraliga, our team has been successful not only locally but
internationally. We are proud to welcome a partner as strong as Actina. We hope
that, thanks to the professional hardware support of Actina's technology team,
our players' gaming experience will be even better," says Pedro Fernandes,
Director of K1CK Esports.
"To
date, Actina has been mainly focused on the Counter Strike Global Offensive
esports scene, sponsoring both teams and events. We are pleased to announce
that we are expanding our esports footprint by entering the game of League of
Legends. By sponsoring one of the best teams in Europe, K1CK allows us to
continue to build brand recognition not only in Poland but globally.",
comments Michał Miłkowski, Board Advisor for Business Development of Components
and PC Actina brand at Action S.A.
Actina
and ESE have maintained a strong partnership since entering the European
esports and gaming market in 2019. This is highlighted by several successful
collaborations. Most notably when ESE organized a Rocket League tournament that
hosted FC Barcelona esports Rocket League team, in Arena Gliwice. Actina was
also a sponsor of several other tournaments and leagues ESE has organized, such
as Rocketmania, E-AMPY and Poznan Game Arena.
"We
are excited to expand and build on our partnership with Actina in 2021. Actina
is a proven partner and one of the market leaders in Poland. Both ESE and
Actina are publicly listed companies and share a common vision, and that is to
continue to expand globally.", adds Jędrzej Stęszewski, ESE Europe's
Director of Operations.
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