Betting on #Gaming #Stocks #Podcast Episode 2 – News from (OTCQB: $WINR), (NasdaqCM: $GMBL) (TSXV: $GAME.V) (OTCQB: $MLLLF)
Point Roberts WA, Delta BC, October 30, 2020 Investorideas.com, a global investor news source releases today’s edition of the Betting on Gaming Stocks Podcast , featuring gaming, casino and e-sports stock news from TSX, TSXV, CSE, ASX, NASDAQ, NYSE companies plus interviews with CEO's and leading experts.
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Transcript
In
today’s episode of Investorideas “Betting on Gaming Stocks” Podcast we look at
a few public company announcements.
Simplicity
Esports and Gaming Company (OTCQB:WINR), announced
today that it has signed definitive documents to acquire
three additional franchisee owned esports gaming centers in California and
Washington. These gaming centers, combined with other acquisition targets
previously announced, generated over $2,000,000 in combined revenues in 2019.
The closing of these acquisitions gives Simplicity a total of nine corporate
owned, and 20 franchisee owned gaming centers open and operational. 12 other
franchisee owned gaming centers remain closed due to government imposed
restrictions.
Roman Franklin, President of
Simplicity Esports, stated, “COVID-19 related social distancing and capacity
restrictions have had a negative impact on traffics counts for some of our
gaming centers, but other locations are having record setting months for
membership sales. One of our corporate owned gaming centers in Texas sold a
record number 37 new memberships so far during the month of October.
2020 has presented us with an
amazing opportunity to invest in the acquisition of gaming centers while
simultaneously capitalizing on disruptions in commercial real estate that allow
us to sign new five to 10 year leases with rent calculated as a percentage of
gross sales. The EBITDA profile of the acquisitions is attractive to Simplicity
because of the reduction of the largest fixed expense through the signing of
new percentage rent leases. These acquisitions allow Simplicity Esports to
report the full revenues generated by these gaming centers on a consolidated
basis.”
In addition to these closed
acquisitions, Simplicity has six additional executed non-binding letters of
intent for the acquisition of esports gaming centers with new percentage rent
leases from landlords. The six additional acquisitions are expected to close by
November 15, 2020.
Esports
Entertainment Group, Inc. (NasdaqCM:
GMBL) (NasdaqCM:
GMBLW), a licensed online gambling company with a focus on
esports wagering and 18+ gaming, and the Philadelphia Union, Philadelphia’s
Major League Soccer team,
today announced that they have entered into an agreement
to become the official esports tournament provider for the Union.
"We’re excited to further
extend our reach into Major League Soccer through our partnership with the
Philadelphia Union,” commented Grant Johnson, CEO of Esports Entertainment
Group.
“Traditional sports teams continue
to incorporate esports into their programs, and we are quickly becoming the
go-to provider for tournament solutions for this highly attractive market
segment.”
Under the terms of the agreement,
the Company will host tournaments for the Philadelphia Union on its Esports
Gaming League (“EGL”) platform, providing new ways for the team to engage its
fans while demonstrating the crossover appeal of esports to traditional sports
fans and organizations. Tournament prizes will be provided by Philadelphia
Union and include team merchandise and one-of-a-kind experiences.
“Our team and Major League Soccer
have been at the forefront of incorporating esports as a way to connect and
further engage our fanbase,” said Jean-Paul Dardenne, Philadelphia Union Senior
Vice President of Corporate Partnerships. “With this partnership, we are
excited to continue to build on our success in esports and to provide another
way for fans to connect to the team they love.”
“This is another great opportunity
to promote esports and sports wagering while showcasing our brand to a large
and engaged audience,” commented Magnus Leppäniemi, EVP Esports at EEG. “The
rapidly growing interest in esports from the traditional sports community has
been exciting development, and we look forward to providing these teams with
best-in-class solutions, fortifying our leadership position in the market.”
EGL enables live and online events
and tournaments where gamers can compete and enjoy a wide range of content
relating to esports and video games on a proprietary technology platform.
Services include full turnkey esports events, live broadcast production, game
launches, and online branded tournaments.
The co-founder of Engine Media's (TSX-V:
GAME) (OTCQB:
MLLLF) esports live streaming and data analytics experts
Stream Hatchet – Eduard Montserrat – has
scored the Digital Executive of the Year Award at the
2020 Esports Business Summit.
The Tempest Esports Business Awards
were revealed virtually this week with Montserrat in the digital executive
category with executives from NFL Gaming and Esports, iRacing, Wizards of the
Coast, and Super League Gaming.
Montserrat and the team from Stream
Hatchet have established the Engine Media company as the industry leader in the
measurement of gaming live streaming data across all platforms and provides
valuable data insight for esports teams, gaming studios, and major brands
invested in gaming.
Montserrat's nomination was one of
three nominations for the Engine Media group. UMG – Engine's tournament and
broadcasting experts – collaborated with FAZE Clan for the Fight2Fund COVID-19
fundraising event earlier this year and was nominated in the Best Amateur/Semi-Pro
event while Engine Media's groundbreaking World's Fastest Gamer competition and
documentary series was nominated in the Esports-themed Program/Documentary
(Non-competitive).
"We are extremely proud of
Eduard for receiving this prestigious award. It is great recognition for what
he and his team have achieved," Engine Media Executive Chairman Tom Rogers
said.
"The data analysis and
analytics expertise provided by Stream Hatchet has been invaluable for all our
Engine Media brands. The company is now renowned as the industry experts in
providing esports teams, game studios, and brands investing in esports with the
data and intelligence they need for important business decisioning," said
Co-CEO Lou Schwartz.
Held virtually this year, the
Esports Business Summit brings together esports executive management, streaming
companies, teams and leagues, venues, sponsorship managers, game publishers and
more over a three-day virtual conference.
Prominent industry leaders presented
at the conference included the gaming studios behind Valorant, Call of Duty,
Overwatch, Fortnite, Counter-Strike: Global Offensive, and NBA 2K, plus key
industry leaders Twitch, PepsiCo, Electronic Arts, Turner Sports, NASCAR,
Norton and Stream Hatchet.
Director of Strategic Partnerships
Bobby Baird and Chief Revenue Officer Jake Phillips showcased Stream Hatchet's
expertise with a presentation at the Esports Business Summit entitled
"Measuring the global esports footprint through COVID with Stream
Hatchet."
Baird and Phillips highlighted key
industry trends from at the event from the latest Stream Hatchet data
including:
● Esports
streaming hours had a massive increase at the start of the COVID-19 pandemic
but has maintained the momentum since the return of traditional sports (NBA,
NHL, NFL)
● YouTube
Gaming has been increasing its esports viewership market share QoQ in 2020 - up
to 44% in Q3
● Casual/Party
games like Among Us and Fall Guys have demonstrated that gaming audiences crave
personalities as much as they do skill
● Live
streaming continues to expand to global audiences, with 40 percent of creators
living outside the United States
● COVID-19
has impacted the number of events (down 30%) (especially live events), forcing
leagues to move to online formats, but the total viewership has responded well
with a 9.4% increase during the COVID-19 date range
● Q3 2020
had the largest increase in mobile hours watched over the past year with 117M
hours watched - a 143% increase QoQ
The launch of Stream Hatchet's
parent company of Engine Media Inc. was confirmed in May when Torque Esports Corp. (TSX-V: GAME)
(OTCQB: MLLLF) completed its acquisition of Frankly Inc. (TSX-V: TLK) (OTCQX: FRNKF), and WinView, Inc. –
placing Engine Media at the forefront of esports, gaming, news streaming and
sports gaming across multiple media platforms.
To date, the combined companies have
clients comprised of more than 1,200 television, print, and radio brands
including CNN, ESPN, Discovery / Eurosport, Fox, Vice, Newsweek, and Cumulus;
dozens of gaming and technology companies including EA, Activision, Blizzard,
Take2Interactive, Microsoft, Google, Twitch and Ubisoft; and have connectivity
into hundreds of millions of homes around the world through their content,
distribution, and platform.
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